Steve D ([info]d_fuses) wrote,
@ 2006-02-15 21:38:00
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Current music:everybody loves you now - Billy Joel
Entry tags:knightly

For those who were confused by the last post (and who wasn't), here's the set up:

First, there was a ridiculously awful old-school Expert D&D module called Castle Amber. It's famous for ruining some decent books by being completely insane, in that Gygaxian way. It also invented the Save Game Bubble, a truly legendary D&D tradition: at the end of every session, a bubble appears around you wherin time stops, so you can heal all wounds and regain all spells and even level up. It's awesomely meta-gamey and hilarious.

Anyway, Col ran this game in January 2004 with the following PCs:

Leaping Rabbit, the halfling rogue with a Ring of Jump (me)
Striking Dragon, the halfling monk, his cousin (Scott)
Father Marley, a priest of dirt, slime and oozes (Jody)
Scarlet, a mage very confused by things so just trying to blow things up and take their stuff (Helga)
Rake, an deliciously powergamed barbarian fighter with a spiked chain, wings of flying and a homocidal streak

Not only was this the funnest game I've ever played in, it also has the honour of being where I really fell head over heels for a certain emerald-eyed beauty casting fireballs.

Two years later, Col discovered Return to Castle Amber, an AD&D release which brought the PCs back to the place and gave them an adventure which almost made sense (and helped the other one be slightly less insane). Of course, it wouldn't be Amber without causing wtf moments, in this case helpfully provided by a CD of voice tracks. Wow.

Colin's brilliant idea for this one was for us to play our children. Which let us take our old characters and re-imagine them in fascinating and even funnier ways, magnifying the funnier over and on top of itself to new and more insane levels of hilarity. To wit:

Scarlet the mage ran away and married a pirate called Black Jack something. Scarlet died in childbirth (much to her momentary infuriation) and her daughter grew to be a rogue, a pirate known on the docklands as Black Scarlet (yes, the joke's deliberate). Scarlet was told by her doting father that her mother was a saint rather than a mad killing machine, and in trying to emulate that, she's the sweetest rogue you've ever met.

Rake, being Rake, went and married a dragon, and they fathered a son called Spite. Again, he never knew his father, just the endless tales of his Conan-like deeds. His mother, a gentle soul, raised him to be a bard. Yes. Exactly. And a sweet natured bard to boot. However, thanks to his half-dragon jaws, claws and tail, he's still powergamed to the max and does more damage than the paladin. He also has continual flame cast on his head.

In his time in Castle Amber, Father Marley managed to acquire a palace and duchy in Glantri, the area where the castle was located - an area where priests are outlawed under the strict magocracy. Therefore, Father Marley founded his own order of "magic" and passed it on to his children, including the dress/smell code. His son, Weasel Joe Marley is a sorcerer with a dirt theme and a weasel familiar. For extra fun with the halfling, the weasel is called Dogeater.

Leaping Rabbit returned a wealthy man to his village after his adventures. He used that money to buy up a lot of land and become a pillar of the community. A corrupt one, who skimmed a nice take off the organsied crime, but a pillar nonetheless. He fathered scores of children and grandchildren and became a legend. So much so that when he died, he was made the patron god of his home town, which is now called Rabbitville in his honour. His son, Crouching Badger, swore allegiance to his father's legend and his principles, and carries his father's autobiography everywhere with him (it's his bible). He changed his name to Glorious Badger, got himself a riding wardog called Willikins and became a paladin.

Alas, the fate of Striking Dragon is lost in the mists of time. But we did encounter Ptaleth, a priest of the knowledge God Thoth, which also gives him a lot of magical abilities. His academic abilities were under hire by Scarlet, I think, and when we fell into another quest, back to Amber, he came along to chronicle it.

So we've got a rogue with a heart of gold, a bard who can kill like a fighter, a sorcerer who acts like a cleric, a cleric who acts like a mage and a paladin who acts like a rogue. It's EXCELLENT.

Spite is my favourite, as he's not just gentle, but well-mannered and naive. Since Badger has studied the Holy Writ, he knows who Rake was, and he's trying to urge Spite to follow his father's way. Possibly my favourite quote so far is:

Spite: Maybe, instead of fighting, we could just try talking to them?
Badger: Dammit, boy, if your father was here, he'd slap your face.




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[info]gbsteve
2006-02-15 01:19 pm UTC (link)
Can you spoil fun by trying to explain it? If so, just ignore me.

It seems that this all works for the best possible reason, the plot (if there is one) is almost entirely secondary to the glory of character interaction.

So when I'm running Cold City, monster hunting in post-war Berlin, instead of skipping through the waiting in a bar until the lead turns up, it's much better to get involved in a backroom poker game between US and Soviet Military police. The stakes were high: pearl handled revolvers and the furry hat of someone who stormed the Winter Palace, the PCs were drunk and the Frenchie won.

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[info]d_fuses
2006-02-15 01:24 pm UTC (link)
The plot's not secondary - what's comedy without a straight man?

Also, in the first installment, the dungeon was stupider than anything our players could ever do. Which is probably why this one's funnier - our comedy isn't being interrupted by SAN-blasting Gygaxian insanity every few minutes.

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[info]chris_goodwin
2006-02-15 04:21 pm UTC (link)
Oh, holy mother of Jebus. It's almost my Out of the Dungeon pitch for Primetime Adventures. Almost.

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[info]kingleonard
2006-02-15 11:24 pm UTC (link)
To explain, perhaps to mimic the tenuous link between Scott playing the former game and myself playing the new game, a similarly tenuous link was created between Striking Dragon and Ptaleth. To facilitate this, we made use of the always excellent, and constantly insane, Central Casting to generate a background.

In a nutshell, Ptaleth's parents were killed while acting as mercenaries. Yeah, that's right, both of them. At the same time. Gotta love that random character generation.

His maternal aunt, a druid, took guardianship of the children. Her patron was a particularly smart-mouthed halfling by the name of Striking Dragon. It was here that Ptaleth heard the stories of Castle Amber and the dreaded Save Bubble!

After a conversion to the church of Thoth, young Ptaleth found himself playing around with an inter-dimensional portal that he possibly shouldn't have (aah, the folly of youth) and wound up in a new world. Deciding to make the most of it, he's set up a book-binding business in a sea-side town where he constantly infuriates the locals with his opinions and logic, gaining the local name "Cleverbritches." Being a bit naive as to how this new world works, he has taken this name to be a compliment to his enormous intelligence and wisdom. The rest, as they say, is infamy.

But that's not the point. What IS the point is that the people involved just seem to mesh so well that when we hit our stride it is just the most hilarious and wonderful thing to be involved in. If we take pleasure in overanalysing plot, then it's just to try and wring even more hilarity and joy from this game.

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